![]() Note: Make sure to have your properties window open at all times to see the extra features that are available with each tool as you select them.Īt the very top you have the Selection Tool (Shortcut: V). If you want to switch yours to that as well, go to Window > Workspaces > Classic. ![]() I'm using the Classic workspace mode in Adobe Animate. Let's start running through the tools on the right hand side of the screen. Remember that you can "hold" an image on screen by inserting blank frames the content won't change until you add another keyframe. To add and take away keyframes (indicated by a frame with a black dot) and blank frames you can right click on any point in the timeline to bring up a menu for that keyframe. Onion skinning shows the content of your previous few frames at a low opacity, making it easier to see how your action will flow. There is also an icon that looks like a checkered square behind a solid one. The menu at the bottom of the timeline has a number of icons, including your playback controls. Draw enough images and play the timeline, and you'll have an animation. Each frame can be treated like a blank canvas. Each little rectangle is a frame, and that little red bar indicates your current frame. It works a lot like layers in Photoshop, but across time. We'll tackle this section of Adobe Animate in detail in a different tutorial, but for the purposes of understanding some of the tools, I'll give you a basic rundown. There is a list of quick commands and tools for it as well. The timeline up at the top is a whole beast on its own. This is where you draw your animations, or set up your interactive website or game/app. The large white area in the center is your stage.
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